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 Nation War

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Posts : 41
Join date : 2009-05-18

Character sheet
Name: Kurapica
148/170  (148/170)
Gender: Male

PostSubject: Nation War   Mon 18 May 2009, 7:30 pm

What is Nation War?

Once you have reached level 95, completed the Nation quest, and have selected to join either Capella or Procyon, you can take part in the daily battle for national dominance - the Nation War. In the Nation War server - Tierra Gloriosa,
100 fighters from each Nation will battle to overtake towers controlled
by massively powerful guardians. You must prepare to kill off the
invading fighters from the other Nation, and ultimately strive to take
control of the opposing Nation's towers to control the battlefield.

There are 6 Nation Wars per day, from Monday to Sunday with the following timings:

  • 0700HRS(+8GMT)
  • 1100HRS(+8GMT)
  • 1500HRS(+8GMT)
  • 1900HRS(+8GMT)
  • 2300HRS(+8GMT)
  • 0300HRS(+8GMT)
Each Nation War lasts 50 mins. Entry to the Nation War costs 1,000,000 Alz
will not be refunded regardless of whether you quit midway or are
disconnected. The lobby is open for 10 mins before the Nation War
begins so each Nation has time to plan their strategies, purchase items
from the Grocer, leave items with the Agent of Port Services, and/or
heal up for the battle. Although 250 players can enter the lobbies,
only 100 from each Nation can take part in the Nation War.

The followings are the Channels open for Nation War:

  • Channel Lv95~129 is for Levels 95-129

  • Channel Lv130~149 is for Levels 130-149
  • Channel Lv150~170 is for Levels 150-170 respectively
There are two types of Nation Wars:

Personal Nation Wars
These are general skirmishes where players receive individual rewards
based on the number of outposts they overtake and enemies they killed.
The war typically takes place everyday in every session from Monday to

Mission Nation Wars

After a Mission Nation War, all participating members of the Nation which won will receive the National Reward. Mission Nation War takes place once only, on Saturdays at 1900HRS (+8 GMT)

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Before Battle

To enter the lobby, you must have at least 1,000,000 Alz for the
entrance fee. However, if the Countdown clock in Tierra Gloriosa has
less than one minute on it, you will not be able to enter the lobby.
While you are in the lobby, there are a number of things that you can
do to prepare for the invasion - you can change your equipment, heal,
dance to fill up your Spirit Point, and store items with the Agent of
Services. To prepare yourself for the battle ahead, you can access the
Strategy Map by pressing M and check the Member List by pressing 'V'.

You can also buy the following items from the Grocer in addition to the typical potions:

  • Vital Gear -
    This item will help you quickly recover from any damage taken, but the
    complexity of the item keeps you from using it while you are fighting.
  • SP Gear -
    This item will help you quickly recover your Spirit Point, but the
    complexity of the item keeps you from using it while you are fighting.

your preparations, you can either join a party before the start of the
Nation War. Parties can go up to 7 players and, if the party is not
full before the Nation War starts, new players can join or be assigned
to it if they enter the server late.

start a party, bring up the Member List (by pressing 'V'), highlight
the person you want to invite to your party, and click Invite to Party.
The player will then receive a Party Invite Notice where they can
accept just like a regular invitation. Party leaders are automatically
set to the Party Leader Chat Channel.

Here are some things you are restricted do in the lobby and the battlefield.

At the Lobby:

  • Unable to move to Character Selection screen
  • PK is not allowed
  • Unable to use “Rename Card”
  • Guild Withdrawal / Guild Dismiss / Guild master mandate are not allowed
  • Substitute GPS window with Strategy map
  • Personal Shop is not allowed
  • Unable to use Avatar items
  • Unable to use Return stones or Return cores
  • Guild wars are not allowed
At the Battlefield:

  • Unable to move to Character Selection screen
  • PK / PvP with allies or opponents
  • Trade with opponents not allowed
  • Substitute GPS window with Strategy map
  • Unable to use a "Rename Card"
  • Open a Personal Shop
  • Use a "Remote Shop Card"
  • Use Avatar items
  • Use Return Stones or Return Cores
  • Guild wars are not allowed
  • Unable to use the Remote Inventory Function for the Astral Bike RW-3
  • Unable to enter the battle after 90% of the Mission War time has past
  • Unable to use more than 10 Odd Circles
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The Result

The Nation War will end when:

  • One Nation reaches the max score given for each war, that Nation wins
  • One Nation occupies all positions and bases, that Nation wins
  • The time limit ends, the Nation with the higher score wins
Score calculations are decided as follows:

  • Destroying opponent’s Sage’s Ensign
  • Occupying Legacy core of opponents’ or neutral base
  • Destroying opponent’s Force Tower
  • Winning Opponent during PK
  • Destroying Legacy Guardian at opponents’ or neutral base
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National Reward
The following reward will apply only to the victorious Nation for 7
days (starting after 24 hours of the day in which the war is over)

- Drop rate increase
- Experience and Skill experience increase
- Warp point at each entrance of specific fields (Only for premium item users)

Individual Reward
The following reward will apply only to individuals (Applies to all
characters who participate in the battle by the time the war ends)

1. All characters who achieved a minimum of 30 points will be rewarded regardless of Nation win/lose.

  • A Core Cube (An item that create Cores after right clicking on it)
2. Participants earn certain amount of reward depending on the contribution rate regardless of win or lose.

  • Alz
3. However, depending on the exchange rate, Alz can be exchanged with Core Cube.

  • Core Cube exchange rate: 5 million Alz
Core Cube exchange rate can be made when 50% of the Alz earned is equal or more than 5 million Alz

Example 1
- When reward money from the war is 7 million Alz: 50% of 7 million Alz
is 3.5 million Alz, which is less than 5 million Alz, thus exchanging
of Core Cube is not allowed.

Example 2
– When reward money from the war is 36 million Alz: 50% of 36 million
Alz is 18 million Alz, thus 3 core cubes (15 million Alz will be spent
on the 3 core cubes) and 21 million Alz can be received.

Ways to receive the individual reward:

1. Each character will receive a mail when moving to the Lobby (Shortcut key for mail is “L”)

  • After checking the mail and clicking the receive button, the reward will be moved to the Inventory of the user.

is an additional reward for users who joined Nation War, and after
every War, users will gain a certain amount of WEXP. They can visit the
Officer in Port Lux to exchange their WEXP gained for EXP, Skill EXP or
Honor Points.

  • 40 WEXP if Nation loses
  • 80 WEXP if Nation wins (Non-Premium users)
  • 100 WEXP if Nation wins (only for Premium users)
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