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 [Guide] Collection of CABAL Information

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Kurapica
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PostSubject: [Guide] Collection of CABAL Information   Mon 18 May 2009, 8:10 pm

What's to come in this guide?
-CABAL Introduction
-CABAL system requirements
-Game Controls & Special Options
-Chat system
-Classes
--General info
--Pros and Cons
--Common rumors, debates, and misconceptions.
-The Maps and Their Mobs
--Desert Scream
--Green Despair
--Bloody Ice
--Port Lux
--Fort Ruina
--Undead Ground
--Forgotten Ruin
--Lakeside
-Quests
-Instant Dungeons
-Dungeons and Their Mobs
--Lake in Dusk
--Ruina Station
--Frozen Tower of Undead B1F
--Frozen Tower of Undead B2F
-Training
-Skill Training and Skills
-Stats and Character Rank
--Stat Growth Tables
--Class up requirement
--Combo mode
--Aura mode
--Battle Mode 1
--Battle Mode 2
-Equips
--Different materials
--How to upgrade
--Slotted equips
--Crafting equips
--Epaulets
---Guardian
---Fighter
---Sage
--Accessories
---Rings
---Necklaces
---Earring
---Bracelet
-Guild System
--Guild War
-Party System
-PvP
-PK
-Nation War
-Honor Points
-Astral Board
-Astral Bike


CABAL Introduction

Hello
fellow CABALers! First of all, I would like to welcome you all to my
guide. I pray that this massive effort will be a massive contribution
to the SEA community and aide in the rapid growth of cabalSEA. Now, let
me go on. CABAL is a 3D action hack n' slash MMORPG. Featuring 6
playable classes and beautiful skill animations unseen in most MMOs,
CABAL is one of the best that I have personally seen on the gaming
market. CABAL's realistic graphics seem to make the game more
attractive to teenagers 14 , but this game is suitable for pretty much
all ages in my opinion. Currently, all versions of CABAL except for the
Brazilian version are F2P. The cap levels in CABAL are 120 (closed beta
usually), 150 (open beta/full version), and 170 (full version after
lengthy development). Now that we all have a small seed of an idea of
what CABAL is, let us grow that seed into a fruit bearing tree.

CABAL System Requirements

Before
we go anywhere, let's make sure that you have what it takes to run
CABAL. Despite CABAL's amazing graphics and animations, the
requirements are surprisingly low. Here is a table:



In order to check what your computer is equiped with, follow this simple process.

Start menu -> Run -> Type in "dxdiag" without the " " -> Hit the run button and you're there.

Game Controls & Special Options

So now that we're sure that we can play CABAL, let's learn how to even play the game.

Essential Hotkeys for Everyday Survival

W = walk forward
S = backpedal
A = rotate camera left
D = rotate camera right
Q = strafe left
E = strafe right
1 - 0, -, and = are used for skill and potion hot keys.
F1 - F4 are used to cycle between your different skill bars. You have a total of 4.
I = item menu (also includes all your equips).
K = skills menu
C = character info menu
T = quest menu
O = options menu
P = party list
G = guild
B = buddies
X = extracted items menu
Tab and M = mini map. Tab is more of an instant map. You must hold down tab to keep the map viewable. Release tab to close it.
Spacebar = pick up items
Left click = attack / pick up / speak to npc / target monster
Right click = adjust camera angle in all directions
Mouse wheel = adjust focus

Options that Make Life Worth Living

Hide/Display: Monster HP, Monster name, your HP, player names, helmet
Place combo meter under Monster HP bar (top of the screen) // Place combo meter above character's head (center of screen).
Dash in the direction you are walking // Dash to where the mouse pointer is.
Auto attack on/off.
Adjust BGM volume
Adjust sound effect volume
Adjust ambience volume. (Ambience is map sound effects, such as a dusty breeze in the desert or animal chirpings in the forest)
Adjust character and environment quality
Adjust resolution
Adjust brightness
Setting up shop. (Found by clicking on yourself and clicking on the drop down menu. The shop holds up to 8 items).

Chat System

Each mode of chat is represented by a small capital letter. Here is how it works
C = Channel chat
N = Public chat
T = Trade chat
L = Shout chat
G = Guild chat
P = Party chat
W = Whisper chat

You
can change chat modes by either clicking on the letter and changing it
to your desired chat mode, or you can simply type /(letter of chatmode)
and it will instantly switch over. For whisper chat, you must type in
the name of whom you wish to whisper to. The whisper box saves recently
whispered to users for your convenience.

You can color your chat by using $[Insert number here]# [Insert text here]$.
Ex. $1# Hey, what's up?$

Multiple colors can be used in 1 line as well by following this system:
$40# Hello everyone,$ $41#thanks for reading my guide.$ $21#Hope you enjoy it.$

Be
sure to make those spaces between the $ and # signs, otherwise you will
simply end up typing a $ instead of color coding your text.
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Gender: Male

PostSubject: Re: [Guide] Collection of CABAL Information   Mon 18 May 2009, 8:17 pm

Classes

Ah, we are
finally on some game related materials! CABAL has 6 classes. Those 6
are Warriors, Wizards, Bladers, Force Bladers, Force Archers, and Force
Shielders. Each class has their ups and downs, their wins and fails, so
let us review each class in a general synopsis.

Warrior // Hometown: Bloody Ice
The
warrior is your typical giant sword wielding, huge damage dealing tank
of destruction. Warriors may wield either great swords or daikatanas.
Their usual armor used is the armor set. Warriors deal the highest
amount of damage in CABAL and most of their skills are single target
skills. Also, since the armor set is the strongest armor defense-wise,
warriors boast the highest damage and one of the highest defenses.
Because warrior skills are all 1 sided and mostly fall under the sword
skill rank, warriors are a very easy to class to play and are probably
one of the best ones for beginners.

Pros
Highest damage dealers
One of the best survivors due to high defense and HP
Shiny armor and large swords are appealing to most
Exceptional in PvP due to attack and defense.

Cons
- Most people do not like how warrior skills take a long time to cast
- Said to be hard to train with in Lakeside due to lack of stun skills

Misconceptions:
Warriors do NOT attack slower than everyone else. Their skills take
LONGER to cast, but as for normal attacks, they are no slower than
anyone else's attacks. Nor do warriors walk the slowest due to armor
weight.

Wizard // Hometown: Desert Scream

The
wizard is your AoE, spellcasting, ranged class. Wizards wield dual orbs
as power sources for their magic and wear the martial set for higher
avoid, but lack defense as compensation. Wizards are excellent fighters
due to their long range AoE attacks that still deal high amounts of
damage. Wizards also have the ability to freeze monsters from a range
so that they cannot even reach you, making your lack of defense not
even a factor to worry about. Since wizards are a 1 stat class like
warriors and mainly use just magic skills, wizards are a class suitable
for beginners as well.

Pros
Best long range AoE
Capable of freezing opponents from far away, preventing you from harm
Decent avoid rate
Powerful in PvP due to freezing and range

Cons
- Low defense

Misconceptions: So far, none that I know of. I remember hearing that wizards have more HP than bladers, but I have never confirmed that notion.

Blader // Hometown: Desert Scream
The
blader is your dual sword hack n' slash, slice n' dice class. Bladers
have the option of wielding dual katanas, dual blades, or one blade and
one katana. Similar to wizards, bladers equip the martial set for
optimal avoid, but lacking defense. Bladers are a very fast class. Many
of their skills deal some kind of AoE damage and have some of the
prettiest skill animations the game has to offer. Bladers are typically
seen as a beginner friendly class as well since a majority of their
skills only lie under the sword skill rank.

Pros
Best avoid in the game, practically untouchable in PvE
Beautiful skills with AoE slapped onto almost all of them
Strong and easy to grow

Cons
- No major advantage with PvP like massive defense and long range. Player skill is more required on this aspect.
- Said to have the lowest HP of all classes.

Misconceptions:
Blades are NOT slower than katanas. Blades and katanas only differ in attack, magic attack, hit rate, and appearance.

Force Blader // Hometown: Green Despair
The
force blader is magic & sword slash 'em up class. Force bladers
equip katanas and orbs and use the battle set for balanced defense and
avoid to fit the force blader's balanced build. Force bladers have a
unique balance between magical damage and physical damage. The fact
that force bladers absolutely must have both magic and sword skills
makes them slightly harder to train and less for beginners. Though
force bladers have a bumpy road up, they even out with all the other
classes in the end.

Pros
Perfectly balanced to fit all situations
Powerful AoE skills
Awesome PvPers

Cons
- Hard road on the way up

Misconceptions:
Force bladers are NOT weak. Some people believe that force bladers
suck, which is absolutely incorrect. Force bladers simply require more
time and effort to make just as good as everyone else.

Force Archer // Hometown: Green Despair
The
force archer is your long range, mostly single target, sharpshooter
class. Force archers equip dual crystals, each one half of their bow
and the battle set for balanced defense and avoid. Force archers mostly
have single target skills. I almost want to call them long range
warriors since they do have AoE skills, just not many of them. Force
archers have been deemed the best PvPers due to their range, stun, and
powerful single strike attacks. Dash also makes them hard to catch for
short range classes.

Pros
Powerful damage even though they are long range
Most likely to win a PvP with the least amount of player skill needed

Cons
- May struggle with large mobs as they don't have much AoE and aren't tanks like warriors

Misconceptions:
Though it is true that force archers are easiest to PvP with, being a
force archer doesn't automatically guarantee you 100% success in a PvP.

Force Shielder // Hometown: Bloody Ice

The
force shielder is your sword and shield magic class with defense
comparable to that of a warrior. Force shielders wield a blade and a
crystal that transforms into their shield and wear the armor suit set
to enhance their defensive powers. Force shielders are perhaps the best
at PvE due to their skills having large AoEs, and lots of their skills
cover the full 360 degrees of turf. Force shielders have been said to
be the less capable PvPer since huge AoE skills are much weaker when
used against a single target compared to the skills of a warrior and
force archer. Similar to force bladers, force shielders must obtain a
balance of magic and sword.

Pros
A tank, pure and simple
Awesome AoE for first class PvE

Cons

- Slightly harder to use for PvP

Misconceptions:
Force shielders are NOT weak. People keep getting the idea that force
shielders suck because European CABAL destroyed the force shielder's
critical hit rate. That does NOT apply to SEA.
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Gender: Male

PostSubject: Re: [Guide] Collection of CABAL Information   Mon 18 May 2009, 8:18 pm

Maps and Mobs - Desert Scream

Map of Desert Scream


Mobs
Garlie Lv 1 Giant Beetle Lv 3 Garlie Captain Lv 7 Desert Fox Lv 9
Desert Hound Lv 12 Giant Snake Lv 15 Huge Beetle Lv 18 Armaku Lv 21
Bugmander Lv 24 Mummy Lv 27 Mummy Blader Lv 30 Mummy Warrior Lv 31
Archionis Lv 34 Archyterix Lv 37 Clay Gargoyle Lv 40 Antra Lug Lv 50
Lug Queen Lv 60

Green Despair

Map of Green Despair


Mobs
Mantis Lv 1 Troglo Lv 3 Troglo Fighter Lv 5 Troglo Elder Lv 7
Troglo Warrior Lv 9 Dire Boar Lv 12 Plant Toad Lv 15 Bugzard Lv 18
Patherhorn Lv 21 Plant Patherhorn Lv 24 Giant Spider Lv 24 Huge Spider Lv 30
Moscutter Lv 40 Bitterleaf Lv 44 Moscyther Lv 47 Wriggeleaf Lv 50
Moscutter Queen Lv 60

Bloody Ice

Map of Bloody Ice


Mobs
Nipper Lug Lv 1 Rabbithorn Lv 3 Scorp Lug Lv 5 Lynxhorn Lv 7
Zombie Maid Lv 9 Zombie Lv 12 Lynxhorn Zombie Lv 15 Lynxhorn Zombie Leader Lv 20
Skeleton Lv 27 Skeleton Warrior Lv 30 Skeleton Mage Lv 31 Babayaga Lv 34
Hound Zombie Lv 37 Ape Lv 41 Ape Zombie Lv 44 Ghost Lv 50
Shade Lv 60

Port Lux // Lv 50

Map of Port Lux


Mobs **No info on monster Lv past this point.
Peryton Bug Shark Bugdolphy Crag Crab
Crag Toad Crag Turtle Flame Hound Dark Soldier
Phantom Crew Ghoul Phantom Worker Stone Gargoyle
Stone Golem

Fort Ruina // Lv 65

Map of Fort Ruina


Mobs
Auto-cannon EX Auto-cannon OP Hound S-01 Mecha Ape
Electric Bird Mecha Buffalo Mechamander Mecha Ape Archer
Mechazard

Undead Ground // Lv 80

Mobs **No map available past this point.
Zombie Fighter Berserk Ghoul Zombie Slayer Zombie Knight
Ghost Blader Wraith Specter Vampire Servant
Lihorn Zombie Death Soldier Death Giant

Forgotten Ruin // Lv 95

Mobs
Blade Peryton Cockatrice Sand Lihorn Griffin
Lihorna Giant Scorpion Two-headed Hound Hexscyther
Stone Beetle Fire Beetle
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Kurapica
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PostSubject: Re: [Guide] Collection of CABAL Information   Mon 18 May 2009, 8:21 pm

Lakeside // Lv 110

Mobs
Iron Gargoyle Iron Golem Bloody Orc Bloody Orc Mage
Dark Knoll Dark Knoll Mage Bloody Harpy Slave Bloody Harpy Warrior
Dark Troll Bloody Ogre Dark Minitaurus Berserk Faello


Quests

Yes
my friends, be glad to hear that CABAL has quests, many, MANY quests.
Here's a run down of the types of quests you might face.

Destroy Mobs: Some quests simply ask you to kill mobs. Whether it be 3 or 30, all you have to do is kill.
Collection Quests:
Some quests ask you to collect items from mobs instead of just kill
them. These end up becoming the most hated quests in the game, so
beware!
Instant Dungeon: Some quests have you enter a
disclosed location and successfully destory all mobs / find an NPC /
kill the boss at the end. These are perhaps the most fun type of quest
you can get.
Environment Collection: Some quests ask you to
run out to a special location on the map and get something from a
statue or a structure. Very simple, but it usually requires you to run
through mobs that are much higher level than you.
NPC Socializing: Some quests require you to simply chat with an NPC and it's all done.

The
bulk of your quests will be received from level 1 - 40. On average you
will have 5 or 6 quests per level, and quests are usually more than
enough to level you up with minimal amounts of on the side training. I
would mostly say it is because of quests that people can reach level
30-35 in 2 days.

Be aware that every job has a slightly
different quest list, and that difference is seen in their specific
class quest list. The quest menu eventually branches off into different
categories, and if you are a blader, your Blader Quests will not be the
same as say a force blader who has Force Blader Quests. Other than this
slight difference, all classes get the same quests and it is advisable
to find a friend to party and quest with.

Instant Dungeons

There
are 2 different kinds of instant dungeons. One of them is a short, 2 to
45 minute dungeon that is always related to a quest you are doing. The
other one is a long, 1 to 2 hour dungeon that is usually there mostly
for party training and finding rare equips undroppable by normal mobs
in your level range.

Of the shorter dungeons, there are 3 kinds.

Gotta pwn them all! This type of dungeon simply requires you to run through the dungeon and destroy every monster in your path.
Find that NPC!
This type of dungeon requires you to reach the end in order to talk to
an NPC. It's usually pretty much just like a "Gotta pwn them all"
dungeon.
Oh snap it's a boss! This type of dungeon requires
you to destroy all mobs in your path AND face a boss monster in the
end. Be aware that most boss monsters have TWO hp bars, meaning, you
have to kill them twice for them to stay down.

Common obstacles in dungeons

1.
Soul lamps / Soul crystals. These are locks that seal the doorway to
the next room. In rooms that contain these, you may skip the monsters
and destroy just the soul lamps. When all the soul lamps are gone, the
monsters will all vanish as well. You will not get the exp from the
monsters by doing this.

2. Maze. Sometimes a wall of mazes
appears in the room as soon as you enter it. In mazes, you must either
destroy all the mobs, or break all the soul lamps to unlock the door.

3.
Key mob. Most rooms in each dungeon hold what is called the key mob. If
you destroy this one mob, all the others will die with it. Doing this
will not give you the EXP of all the other monsters that die with it.

Party Dungeons

In
the longer 1 to 2 hour dungeons, you may bring along a party with you.
Be aware, however, that each of these dungeons require a special item
in order to gain access and entry to them.

Lake in Dusk: Map part
Ruina Station: Muster card
Frozen Tower of the Undead B1F: Epaulet of the Dead B1F
Frozen Tower of the Undead B2F: Epaulet of the Dead B2F

These
dungeons include mobs that have extremely high amounts of HP. It is
normal to spend 3-5 minutes on just 1 section of the dungeon, even with
a party. All dungeons are littered with mini bosses along the way, and
mini bosses have a high chance of dropping advanced gear that you
cannot get anywhere else, such as double slotted osmium equipment. At
the end of each is a huge final boss, and most dungeons have treasure
chests than can contain anything from cores to equips to even an astral
bike.

Sidebar: Lottery system
The lottery system is a
based on player honor system for deciding who gets what from a dungeon
drop. Let's say someone finds a double slotted osmium armor helmet, and
there happen to be a warrior and a force shielder in the party run that
need it. What each player would do is click on them selves and click on
the little "lottery" tab. The lottery will publicly announce a random
number, and whoever gets the higher number gets the item. Think of it
as advanced rock, paper, scissors.

Dungeons and Their Mobs

Lake in Dusk // Lv 75


Mobs
Pirouro Zigdris Faello Jidarsch Radark
Pogarr Fashik Hauk Lehifee
Etuor Caschnarr Rik Grischnarc
Haschnarc Ergdusu Ballu Wurk

Ruina Station // Lv 85

Mobs
Invader Mecha Ape T-2 Invader Mecha Ape T-B Invader Excavator R2
Invader Mecha Bear Invader Mecha Spider

Frozen Tower of the Undead B1F // Lv 95

Mobs
Flesh Golem Agrya Werewolf Vuicekra
Rettooth The Mergaheph Libers Pertz von Zatellerean
General Zombie Pertz von Zatellerean Anelion
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Gender: Male

PostSubject: Re: [Guide] Collection of CABAL Information   Mon 18 May 2009, 8:21 pm

Frozen Tower of the Undead B2F // Lv 105

Mobs
Prozaque von Zatellerean Perzen Bhha Fellins Leurow
Arban Raikette Printz Verzen Killian Grausten
Ekzane Jumar Carbo Andreas Schultz


Training

Training,
or grinding, in this game is quite similar to most other games, but
there are some oddities and techniques that I would like to share with
you all.

Suggested Training Method
I
highly suggest that you use combo and combo only when only training on
general mobs. Things like aura mode and your battle modes 1 & 2
should be saved for instant dungeons and when you're in tight spots.
Using combo is also the best for leveling your skills, but that is not
for this section to explain.

Suggested Training Locations
Everyone
has a favorite map and a favorite mob that they just can't stop hacking
and slashing away at. When it comes to training, the best type of
monster to kill would be monsters with an orange or red name. These monsters give you the most EXP you can possibly get. All the different colors of mobs include:

Grey - Much weaker than you. Usually gives you no exp at all.
Pale Green - Slightly weaker than you. Usually gives you very little exp, sometimes none.
Yellow - At your level. Usually give you decent exp, but not great exp.
Orange - Slightly stronger than you. Usually gives you good exp.
Red - Much stronger than you. Usually gives you the best exp you can possibly get.

Factors for EXP gain
1.
The damage you deal. The damage you deal to a monster dictates how much
exp you get from it. This is the reason why CABAL uses an exact damage
system (where if the monster has 10 hp left, even your best skill will
only deal 10 damage). That means that each monster has a certain
capacity of exp, but the more damage you deal the more exp you will
get. This also means that you do NOT need to actually kill the monster
to gain EXP, simply dealing damage to it will give you something.

2.
Level gap. The larger the level gap is, the more or less exp you gain.
The amount is not constant, and it's also a pretty big gap between each
color. The difference between yellow color monsters and red color
monsters is quite substantial.

3. Optimal mobbing. In order to
gain the most possibly experience in one hit, it is best to attack 4
monsters at once. When you exceed 4, you hardly bring in any extra exp
to the table. That is why people who mob 8 monsters at once gain just
about the same amount as those who only mob 4. Keep this in mind for
the future. This mostly prevents you from gaining 10% in one mob and
making leveling too easy and pointless.

Skill Training and Skills

Skill training is the process of taking off some extra time to level up your skill rank. Typical methods of skill training are:
1. Using novice/apprentice skills on monsters that give you 0 exp
2. Punching
3. Killing dungeon doors
4. Dummies (only available in some versions under premium account)

In
CABAL, every class has both sword skills and magic skills. That's
right, even warriors can use magic and even wizards can use physical
attack skills. For both of these skill ranks, you can obtain the rank
of Transcender, and every skill rank gives you special stat bonuses as
well. Here's a general run down.



In the end you get the following stat boost:

96 STR, 192 DEX, 96 INT, 810 HP, 810 MP

Universal Sword Skills
This is a collection of sword skills usable by all classes.

**For all "Skill Range" demonstrations I use, C = your character while x = a monster. BOLD x's represent the monster you should target to hit all monsters shown in demonstration.

Flash Draw/Novice - A simple charged up sword swing that covers about 120 degree's worth of area.
Skill range:
..x
C.x
..x
Impact Stab/Novice - A simple, quick stab skill that can stab multiple opponents if targeted correctly.
Skill range:
C xx
Fade Step/Novice - This skill allows you to quickly dash backwards from your foe to avoid damage.
Skill range:
C.x // C<----x
Dash/Apprentice - This skill increases your mobility by a great amount and is great for dodging through mobs.
Skill range:
C // C -------->C *No target required.
Rising Shot/Regular - This skill is a single, swift upward swing that flips opponents on their back. Usually useless.
Skill range:
C.x
Round Cut/A.Expert - A full 360 degree AoE skill that executes quickly, but is also very weak for an A.Expert ranked skill.
Skill range:
x.x.x
x.C.x *You may target any monster.
x.x.x

Universal Magic Skills
This
is a collection of magic skills usable by all classes. The same Skill
Range demonstration model will be used here. Since many skills have
similar ranges under the magic rank, I will only write a skill range
for the first one of each kind.

Magic Arrow/Novice
Skill range:
C............x
Terra Arrow/Novice
Aqua Arrow/Novice
Wind Arrow/Novice
Fire Arrow/Novice
Freezing Arrow/Novice
Lightning Arrow/Novice
Regeneration/Novice
Skill range:
C
Magic Blast/Apprentice
Skill range:
C............x
Stone Blast/Apprentice
Aqua Blast/Apprentice
Wind Blast/Apprentice
Fire Blast/Apprentice
Ice Blast/Apprentice
Lightning Blast/Apprentice
Magic Lance/Regular
Skill range:
C.........xxxx
Terra Lance/Regular
Aqua Lance/Regular
Wind Lance/Regular
Fire Lance/Regular
Freezing Lance/Regular
Lightning Lance/Regular
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Kurapica
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Gender: Male

PostSubject: Re: [Guide] Collection of CABAL Information   Mon 18 May 2009, 8:21 pm

Magic Cannon/Expert
Skill range:
.............x
C.........xxx
.............x
Stone Cannon/Expert
Aqua Cannon/Expert
Wind Cannon/Expert
Fire Cannon/Expert
Crystal Cannon/Expert
Lightning Cannon/Expert

Upgrade Skills
Upgrade skills are passive skills that add to your abilities without even using them.

Vitality Mastery/Novice - Increase max HP
Mana Mastery/Novice - Increase max MP
Reflex/Apprentice - Increase defense rate
Sharp Eyes/Apprentice - Increase hit rate
Offensive Sense/Regular - Increase physical damage
Defensive Sense/Regular - Increase defense
Force Control/Regular - Increase magical damage
Change Force (Sword to Magic)/Expert - Sword skill exp becomes magic skill exp
Change Force (Magic to Sword/Expert - Magic skill exp becomes sword skill exp
Impact Control/G.Master - Greatly increase physical damage
Damage Absorb/G.Master - Greatly increase defense
Eyes of Mind/G.Master - Greatly increase hit rate
Sixth Sense/G.Master - Greatly increase defense rate
Ruling Force/G.Master - Greatly increase magical damage.

**The
G.Master upgrade skills can be stacked with the other upgrade skills,
so you can actually have 2 attack upgrade skills, 2 defence upgrade
skills, etc.

Stats and Character Rank

Stat growth tables
Here
is a list of tables for each class as to what each stat does for you.
Using the tables, you can create your own stat build with only a few
limitations.



Class Up Requirements
Every
10 levels you are given the opportunity to increase your class rank.
Increasing class rank is essential for obtaining special skills and
sometimes give you hefty rewards as well. At levels 10, 20, 30, 40, 50,
and 60, you must have the minimum stats that your character window (C)
provides. After level 60, the stat requirement for class up is gone, so
you can start to branch off in whatever stat build you want.

Combo Mode
After
completing the level 10 class up quests, you obtain combo mode. Combo
mode allows you to execute skills quicker than normal and deal a
greater amount of damage as well. Make sure that your cool down times
are low enough for your skills so that you may keep a continuous flow
of combo. Here is how the combo meter works.

First of all, this is what your meter looks like as soon as you initiate combo.

[...........................|............|.......]

In
combo, there are a few levels of combo success. Miss, Good, Great, and
Excellent. The better your timing, the more damage you deal.

Let's start with the miss scenarios

[///.......................|............|.......] Pressing too early or
[//////////////////////|//////////|//////] Pressing too late.

Good scenarios

[///////////////////...|............|........] Pressing somewhere near the first bar or
[/////////////////////|///////////|////...] Pressing slightly too far after the second bar.

Great scenarios

[/////////////////////|////////...|........] Pressing somewhere near the second bar or
[/////////////////////|///////////|//[/color].....] Pressing just after the second bar.

Excellent scenario

[/////////////////////|//////////|........] Pressing right on the second bar.

Also, as your combo counter increases, the range of success shrinks and the speed at which the meter fills increases.

1-5 Combo
[...............................|...........|.......] Fills to full in .5 seconds. (All times are approximate).

6-10 Combo
[........................................|.....|....] Fills to full in .35 seconds.

11-Infinity Combo
[.............................................|..|..] Fills to full in .25 seconds.

Aura Mode
After
completing your level 20 class up, you obtain Aura Mode. Aura mode has
several elemental appearances, such as water, fire, and wind. Please
note that the elements are PURELY GRAPHICAL. The element you choose
does not affect the stats you get and any advantages over other
elements (it's not Pokemon folks). Basically, aura mode is a temporary
god mode that boosts all your stats by a certain amount. Useful when
you need to tank a roomful of strong monsters in a dungeon.
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PostSubject: Re: [Guide] Collection of CABAL Information   Mon 18 May 2009, 8:25 pm

Battle Mode I
Berserker/Warrior - Increases your abilities by even more than what aura mode can provide.
Illusionist/Blader - Increases your abilities by even more than what aura mode can provide.
Chain Caster/Wizard - Increases your abilities by even more than what aura mode can provide.
Multi Shooter/Force Archer - Allows you to attack many opponents at once and boosts your abilities.
Counter Attacker/Force Shielder - Deals damage back to whatever attacks you and also boosts your abilities.
Force Enchanter/Force Blader - Enchant your weapon with force to increase your abilities.

Battle Mode II
Lancer/Warrior - Transform your sword into a giant astral lance. Abilities are enhanced beyond Battle Mode I.
Lance Drive - Throw your lance to deal ranged AoE damage.

Grappler/Blader - Transform your dual swords into dual astral claws. Abilities are enhanced beyond Battle Mode I.

Crushing Blow - A deadly skill that can 1 hit KO many monsters when a
critical hit is dealt. If a critical hit is not achieved, intense
damage is still dealt. Max damage with critical is around 6k, so it
cannot 1 hit KO everything.


Double Caster/Wizard - Transform your dual orbs into astral orbs. You
can now target 2 different monsters with your magic spells.

Elemental Festival - A storm of every type of element casted upon a mob
at once. An incredible AoE skill that deals very heavy damage.


Twin Gunner/Force Archer - Transform your bow into dual astral guns.
Each gun can target 1 opponent, or both guns can target 1 opponent.

Fatal Shot - Similar to crushing blow, fatal shot aims for the vitals
of a target with crosshairs and deals intense damage, but does not deal
instant KO with critical hits.


Shield Master/Force Shielder - Transform both your sword and your
shield into one huge needle serated shield. You attack by throwing your
shield like a boomerang.

Shield Storm - Raise your shield towards the sky and cast lightning
down upon everyone around you. Deals full 360 degree area of damage.


Blade Shooter/Force Blader - Transform your orb into an astral cannon.
This is one of the few battle mode IIs that allow you to use your
normal skills.

Prismatic Blade Cannon - Charge the cannon by using 1 skill and then
fire it at a single target. It is weaker than crushing blow and fatal
shot, but it can be used much more often.

Equipment

Equipment Materials
Here are all of the equips. In each division, the weapons or armors are listed from weakest to strongest.

Great Swords

Great Sword
Attack Strength:6
Magic Attack Strength:4
Warrior Requirements: 26 STR / 3 INT / 3 DEX

Iron Great Sword
Attack Strength:30
Magic Attack Strength:15
Warrior Requirements: 74 STR / 8 INT / 8 DEX

Damascus Great Sword
Attack Strength:54
Magic Attack Strength:27
Warrior Requirements: 129 STR / 14 INT / 14 DEX

Shadowsteel Great Sword
Attack Strength:78
Magic Attack Strength:38
Warrior Requirements: 187 STR / 21 INT / 21 DEX

Bluestin Great Sword
Attack Strength:102
Magic Attack Strength:50
Warrior Requirements: 248 STR / 28 INT / 28 DEX

Titanium Great Sword
Attack Strength:126
Magic Attack Strength:62
Warrior Requirements: 312 STR / 35 INT / 35 DEX

Shadowtitanium Great Sword
Attack Strength:150
Magic Attack Strength:73
Warrior Requirements: 312 STR / 35 INT / 35 DEX

Osmium Great Sword
Attack Strength:174
Magic Attack Strength:85
Warrior Requirements: 438 STR / 49 INT / 49 DEX

Red Osmium Great Sword
Attack Strength:198
Magic Attack Strength:97
Warrior Requirements: 438 STR / 49 INT / 49 DEX / Lv.99

Mithril Great Sword
Attack Strength:222
Magic Attack Strength:109
Warrior Requirements: 540 STR / 60 INT / 60 DEX / Lv.115

Daikatanas

Daikatana
Attack Strength:6
Magic Attack Strength:4
Warrior Requirements: 20 STR / 3 INT / 9 DEX

Iron Daikatana
Attack Strength:29
Magic Attack Strength:16
Warrior Requirements: 58 STR / 8 INT / 25 DEX

Damascus Daikatana
Attack Strength:53
Magic Attack Strength:28
Warrior Requirements: 101 STR / 14 INT / 43 DEX

Shadowsteel Daikatana
Attack Strength:76
Magic Attack Strength:40
Warrior Requirements: 146 STR / 21 INT / 62 DEX

Bluestin Daikatana
Attack Strength:100
Magic Attack Strength:52
Warrior Requirements: 193 STR / 28 INT / 83 DEX

Titanium Daikatana
Attack Strength:124
Magic Attack Strength:64
Warrior Requirements: 242 STR / 35 INT / 104 DEX

Shadowtitanium Daikatana
Attack Strength:147
Magic Attack Strength:76
Warrior Requirements: 242 STR / 35 INT / 104 DEX

Osmium Daikatana
Attack Strength:171
Magic Attack Strength:88
Warrior Requirements: 340 STR / 49 INT / 146 DEX

Red Osmium Daikatana
Attack Strength:195
Magic Attack Strength:100
Warrior Requirements: 340 STR / 49 INT / 146 DEX / Lv.99

Mithril Daikatana
Attack Strength:219
Magic Attack Strength: 112
Warrior Requirements: 460 STR / 60 INT / 180 DEX / Lv.115

Blades

Blade
Attack Strength:3
Magic Attack Strength:3
Blader Requirements: 17 STR / 3 INT / 12 DEX
Force Shielder Requirements: 15 STR / 12 INT / 6 DEX

Iron Blade
Attack Strength:15
Magic Attack Strength:13
Blader Requirements: 50 STR / 8 INT / 33 DEX
Force Shielder Requirements: 41 STR / 33 INT / 17 DEX

Damascus Blade
Attack Strength:27
Magic Attack Strength:25
Blader Requirements: 86 STR / 14 INT / 57 DEX
Force Shielder Requirements: 72 STR / 57 INT / 29 DEX

Shadowsteel Blade
Attack Strength:39
Magic Attack Strength:35
Blader Requirements: 125 STR / 21 INT / 83 DEX
Force Shielder Requirements: 104 STR / 83 INT / 42 DEX

Bluestin Blade
Attack Strength:51
Magic Attack Strength:46
Blader Requirements: 165 STR / 28 INT / 110 DEX
Force Shielder Requirements: 138 STR / 110 INT / 55 DEX

Titanium Blade
Attack Strength:63
Magic Attack Strength:57
Blader Requirements: 208 STR / 35 INT / 139 DEX
Force Shielder Requirements: 173 STR / 139 INT / 69 DEX

Shadowtitanium Blade
Attack Strength:75
Magic Attack Strength:68
Blader Requirements: 208 STR / 35 INT / 139 DEX
Force Shielder Requirements: 173 STR / x139INT / 69 DEX
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PostSubject: Re: [Guide] Collection of CABAL Information   Mon 18 May 2009, 8:28 pm

Osmium Blade
Attack Strength:87
Magic Attack Strength:79
Blader Requirements: 292 STR / 49 INT / 195 DEX
Force Shielder Requirements: 243 STR / 195 INT / 97 DEX

Red Osmium Blade
Attack Strength:99
Magic Attack Strength:91
Blader Requirements: 292 STR / 49 INT / 195 DEX / Lv.99
Force Shielder Requirements: 243 STR / 195 INT / 97 DEX / Lv.99

Mithril Blade
Attack Strength:111
Magic Attack Strength:103
Blader Requirements: 360 STR / 60 INT / 240 DEX / Lv.115
Force Shielder Requirements: 300 STR / 240 INT / 120 DEX / Lv.115

Katanas

Katana
Attack Strength:3
Magic Attack Strength:3
Blader Requirements: 12 STR / 3 INT / 17 DEX
Force Blader Requirements: 12 STR / 9 INT / 12 DEX

Iron Katana
Attack Strength:15
Magic Attack Strength:14
Blader Requirements: 33 STR / 8 INT / 50 DEX
Force Blader Requirements: 33 STR / 25 INT / 33 DEX

Damascus Katana
Attack Strength:26
Magic Attack Strength:26
Blader Requirements: 57 STR / 14 INT / 86 DEX
Force Blader Requirements: 57 STR / 43 INT / 57 DEX

Shadowsteel Katana
Attack Strength:38
Magic Attack Strength:37
Blader Requirements: 83 STR / 21 INT / 125 DEX
Force Blader Requirements: 83 STR / 62 INT / 83 DEX

Bluestin Katana
Attack Strength:50
Magic Attack Strength:48
Blader Requirements: 110 STR / 28 INT / 165 DEX
Force Blader Requirements: 110 STR / 83 INT / 110 DEX

Titanium Katana
Attack Strength:62
Magic Attack Strength:59
Blader Requirements: 139 STR / 35 INT / 208 DEX
Force Blader Requirements: 139 STR / 104 INT / 139 DEX

Shadowtitanium Katana
Attack Strength:74
Magic Attack Strength:70
Blader Requirements: 139 STR / 35 INT / 208 DEX
Force Blader Requirements: 139 STR / 104 INT / 139 DEX

Osmium Katana
Attack Strength:86
Magic Attack Strength:82
Blader Requirements: 195 STR / 49 INT / 292 DEX
Force Blader Requirements: 195 STR / 146 INT / 195 DEX

Red Osmium Katana
Attack Strength:97
Magic Attack Strength:94
Blader Requirements: 195 STR / 49 INT / 292 DEX / Lv.99
Force Blader Requirements: 195 STR / 146 INT / 195 DEX / Lv.99

Mithril Katana
Attack Strength:109
Magic ATtack Strength:106
Blader Requirements: 240 STR / 60 INT / 360 DEX / Lv.115
Force Blader Requirements: 240 STR / 180 INT / 240 DEX / Lv.115

Orbs

Crude Orb
Attack Strength:2
Magic Attack Strength:4
Wizard Requirements: 3 STR / 23 INT / 6 DEX
Force Blader Requirements: 9 STR / 12 INT / 12 DEX

Red Orb
Attack Strength:13
Magic Attack Strength:16
Wizard Requirements: 8 STR / 66 INT / 17 DEX
Force Blader Requirements: 25 STR / 33 INT / 33 DEX

Coraleye Orb
Attack Strength:24
Magic Attack Strength:28
Wizard Requirements: 14 STR / 115 INT / 29 DEX
Force Blader Requirements: 43 STR / 57 INT / 57 DEX

Citrine Orb
Attack Strength:35
Magic Attack Strength:40
Wizard Requirements: 21 STR / 167 INT / 42 DEX
Force Blader Requirements: 62 STR / 83 INT / 83 DEX

Bluestin Orb
Attack Strength:46
Magic Attack Strength:52
Wizard Requirements: 28 STR / 220 INT / 55 DEX
Force Blader Requirements: 28 STR / 110 INT / 110 DEX

Pherystin Orb
Attack Strength:57
Magic Attack Strength:64
Wizard Requirements: 35 STR / 227 INT / 69 DEX
Force Blader Requirements: 104 STR / 139 INT / 139 DEX

Aqua Orb
Attack Strength:68
Magic Attack Strength:76
Wizard Requirements: 35 STR / 227 INT / 69 DEX
Force Blader Requirements: 104 STR / 139 INT / 139 DEX

Lapis Orb
Attack Strength:80
Magic Attack Strength:88
Wizard Requirements: 49 STR / 389 INT / 97 DEX
Force Blader Requirements: 146 STR / 195 INT / 195 DEX

Topaz Orb
Attack Strength:91
Magic Attack Strength:100
Wizard Requirements: 49 STR / 389 INT / 97 DEX / Lv.99
Force Blader Requirements: 146 STR / 195 INT / 195 DEX / Lv.99

Mithril Orb
Attack Strength: 103
Magic Attack Strength:112
Wizard Requirements: 60 STR / 480 INT / 120 DEX / Lv.115
Force Blader Requirements: 180 STR / 240 INT / 240 DEX / Lv.115

Crystals

Crude Crystal
Attach Strength:2
Magic Attack Strength:4
Force Shielder Requirements: 12 STR / 12 INT / 9 DEX
Force Archer Requirements: 6 STR / 17 INT / 9 DEX

Red Crystal
Attach Strength:13
Magic Attack Strength:15
Force Shielder Requirements: 33 STR / 33 INT / 25 DEX
Force Archer Requirements: 17 STR / 50 INT / 25 DEX

Coraleye Crystal
Attach Strength:25
Magic Attack Strength:27
Force Shielder Requirements: 57 STR / 57 INT / 43 DEX
Force Archer Requirements: 29 STR / 86 INT / 43 DEX

Citrine Crystal
Attach Strength:36
Magic Attack Strength:38
Force Shielder Requirements: 83 STR / 83 INT / 62 DEX
Force Archer Requirements: 42 STR / 125 INT / 62 DEX

Bluestin Crystal
Attach Strength:47
Magic Attack Strength:50
Force Shielder Requirements: 110 STR / 110 INT / 83 DEX
Force Archer Requirements: 55 STR / 165 INT / 83 DEX

Pherystin Crystal
Attach Strength:58
Magic Attack Strength:62
Force Shielder Requirements: 135 STR / 135 INT / 104 DEX
Force Archer Requirements: 69 STR / 208 INT / 104 DEX

Aqua Crystal
Attach Strength:69
Magic Attack Strength:73
Force Shielder Requirements: 135 STR / 135 INT / 104 DEX
Force Archer Requirements: 69 STR / 208 INT / 104 DEX

Lapis Crystal
Attach Strength:81
Magic Attack Strength:85
Force Shielder Requirements: 195 STR / 195 INT / 146 DEX
Force Archer Requirements: 97 STR / 292 INT / 146 DEX

Topaz Crystal
Attach Strength:93
Magic Attack Strength:97
Force Shielder Requirements: 195 STR / 195 INT / 146 DEX / Lv.99
Force Archer Requirements: 97 STR / 292 INT / 146 DEX / Lv.99

Mithril Crystal
Attack Strength:105
Magic Attack Strength:109
Force Shielder Requirements: 240 STR / 240 INT / 180 DEX / Lv.115
Force Archer Requirements: 120 STR / 360 INT / 180 DEX / Lv.115
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PostSubject: Re: [Guide] Collection of CABAL Information   Mon 18 May 2009, 8:29 pm

ll stat requirements are for the body
piece of armor, which requires the most. There are a total of 4 pieces
of armor for each set, and every piece adds the same amount of defense
and defense rate. Divide the total defense/defense rates by 4 to get
individual piece stats. Equiping a full set results in a 3 defense, 3
defense rate bonus.


Armor set

Armorset
Total Defense:8
Total Defense Rate:8
Warrior Requirements: 43 STR / 5 INT / 11 DEX
Force Shielder Requirements: 27 STR / 21 INT / 11 DEX

Reinforced Armorset
Total Defense:44
Total Defense Rate:52
Warrior Requirements: 66 STR / 8 INT / 17 DEX
Force Shielder Requirements: 41 STR / 33 INT / 17 DEX

Iron Armorset
Total Defense:76
Total Defense Rate:100
Warrior Requirements: 115 STR / 14 INT / 29 DEX
Force Shielder Requirements: 72 STR / 57 INT / 29 DEX

Shadowsteel Armorset
Total Defense:112
Total Defense Rate:144
Warrior Requirements: 167 STR / 21 INT / 42 DEX
Force Shielder Requirements: 104 STR / 83 INT / 42 DEX

Bluestin Armorset
Total Defense:144
Total Defense Rate:188
Warrior Requirements: 220 STR / 28 INT / 53 DEX
Force Shielder Requirements: 138 STR / 110 INT / 53 DEX

Titanium Armorset
Total Defense:176
Total Defense Rate:232
Warrior Requirements: 277 STR / 35 INT / 69 DEX
Force Shielder Requirements: 173 STR / 139 INT / 69 DEX

Osmium Armorset
Total Defense:256
Total Defense Rate:300
Warrior Requirements: 389 STR / 49 INT / 97 DEX
Force Shielder Requirements: 243 STR / 195 INT / 97 DEX

Shineguard Armorset
Total Defense:320
Total Defense Rate:396
Warrior Requirements: 389 STR / 49 INT / 97 DEX / Lv.99
Force Shielder Requirements: 243 STR / 195 INT / 97 DEX / Lv.99

Mithril Armorset
Total Defense:392
total Defense Rate:484
Warrior Requirements: 553 STR / 69 INT / 138 DEX / Lv.115
Force Shielder Requirements: 346 STR / 227 INT / 138 DEX / Lv.115


Battle Set


Battle Set
Total Defense:8
Total Defense Rate:12
Force Blader Requirements: 21 STR / 21 INT / 16 DEX
Force Archer Requirements: 11 STR / 27 INT / 21 DEX

Reinforced Battle Set
Total Defense:40
Total Defense Rate:60
Force Blader Requirements: 33 STR / 33 INT / 25 DEX
Force Archer Requirements: 17 STR / 41 INT / 33 DEX

Silk Battle Set
Total Defense:72
Total Defense Rate:108
Force Blader Requirements: 57 STR / 57 INT / 43 DEX
Force Archer Requirements: 29 STR / 72 INT / 57 DEX

Aramid Battle Set
Total Defense:104
Total Defense Rate:156
Force Blader Requirements: 83 STR / 83 INT / 62 DEX
Force Archer Requirements: 42 STR / 104 INT / 83 DEX

Bluestin Battle Set
Total Defense:136
Total Defense Rate:204
Force Blader Requirements: 110 STR / 110 INT / 83 DEX
Force Archer Requirements: 55 STR / 138 INT / 110 DEX

Titanium Battle Set
Total Defense:168
Total Defense Rate:252
Force Blader Requirements: 139 STR / 139 INT / 69 DEX
Force Archer Requirements: 69 STR / 173 INT / 139 DEX

Osmium Battle Set
Total Defense:232
Total Defense Rate:348
Force Blader Requirements: 195 STR / 195 INT / 146 DEX
Force Archer Requirements: 97 STR / 243 INT / 195 DEX

Terragrace Battle Set
Total Defense:296
Total Defense Rate:444
Force Blader Requirements: 195 STR / 195 INT / 146 DEX / Lv.99
Force Archer Requirements: 97 STR / 243 INT / 195 DEX / Lv.99

Mithril Battleset
Total Defense:360
Total Defense Rate:540
Force Blade Requirements: 277 STR / 277 INT / 208 DEX / Lv.115
Force Archer Requirements: 138 STR / 346 INT / 277 DEX / Lv.115

Martial Set

Martial Set
Total Defense:8
Total Defense Rate:16
Blader Requirements: 27 STR / 5 INT / 27 DEX
Wizard Requirements: 5 STR / 48 INT / 5 DEX

Reinforced Martial Set
Total Defense:36
Total Defense Rate:76
Blader Requirements: 41 STR / 8 INT / 41 DEX
Wizard Requirements: 8 STR / 74 INT / 8 DEX

Silk Martial Set
Total Defense:68
Total Defense Rate:132
Blader Requirements: 72 STR / 14 INT / 72 DEX
Wizard Requirements: 14 STR / 129 INT / 14 DEX

Aramid Martial Set
Total Defense:96
Total Defense Rate:188
Blader Requirements: 104 STR / 21 INT / 104 DEX
Wizard Requirements: 21 STR / 187 INT / 21 DEX

Bluestin Martial Set
Total Defense:128
Total Defense Rate:244
Blader Requirements: 138 STR / 28 INT / 138 DEX
Wizard Requirements: 28 STR / 248 INT / 28 DEX

Titanium Martial Set
Total Defense:160
Total Defense Rate:300
Blader Requirements: 173 STR / 35 INT / 173 DEX
Wizard Requirements: 35 STR / 312 INT / 35 DEX

Osmium Martial Set
Total Defense:208
Total Defense Rate:460
Blader Requirements: 243 STR / 49 INT / 243 DEX
Wizard Requirements: 49 STR / 438 INT / 49 DEX

Mystic Martial Set
Total Defense:272
Total Defense Rate:572
Blader Requirements: 243 STR / 49 INT / 243 DEX / Lv.99
Wizard Requirements: 49 STR / 438 INT / 49 DEX / Lv.99

Mithril Martial Set
Total Defense: 328
Total Defense Rate: 684
Blader Requirements: 346 STR / 69 INT / 346 DEX / Lv.115
Wizard Requirements: 69 STR / 623 INT / 69 DEX / Lv.115

Upgrading Equips
Upgrading equips simply require a core and a right click, it's that simple.

Low core = anything up to aramid level
Med core = anything up to titanium level
High core = anything up to red osmium level
Highest core = anything

Every
time you succeed in upgrading, you gain 3 defense and 3 defense rate on
your armor, 3 attack and 2 magic attack and ? on your attack rate on
one hand sword type weapons, 6 attack and 2 magic attack on two hand
sword type weapons, and 2 attack and 3 magic attack on magic weapons.
The maximum on equips is 7, and the higher you go, the shinier it gets.
Also, 6 and 7 add double the stats previously listed.

0 to 1 - Fail = nothing happens
1 to 2 - Fail = nothing happens
2 to 3 - Fail = nothing happens
3 to 4 - Fail = nothing happens
4 to 5 - Fail = -1 to 3
5 to 6 - Fail = -1 to 4
6 to 7 - Fail = -6 to 0
*Items can NEVER break.

So, be very very sure of your decision when you upgrade to that 7 rank, because it fails more often than not.

To
upgrade an equip, simply right click the core, and then drag it onto
the item you wish to upgrade, and click on it. Be aware that the stat
requirements of your equip will increase when you upgrade it as well.

Slotted Equips
Equips
can be zero slotted, single slotted, or double slotted. These slots can
be filled with different stats such as extra HP, extra defense, and
extra defense rate (there are more). Single slotted items and double
slotted ones have exactly the same stat, which is the same as zero
slotted 2. There are also 2 different levels of upgrades, level 1 and
level 2 upgrades. Level 1 upgrades can be gotten using catalysts, but
level 2 upgrades are gotten using 2 force cores or more. Using 2 force
cores give you a 25% chance of getting a level 2 upgrade, and these
upgrades are random in nature.

Also, for catalysts, you can use
equipments that are 1 level lower than them. However, they need to be
slotted. That means, if you want to slot a Red Osmium item, you would
need a osmium grade slotted item as catalyst.

And, the second slot actually only needs 1 force core, but the chance of upgrading is lower than when upgrading the first slot.

In order to fill slots in an equip, you must take it to the core alchemist in any of the towns.
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PostSubject: Re: [Guide] Collection of CABAL Information   Mon 18 May 2009, 8:29 pm

Epaulets
Epaulets are
similar to capes. There are 3 kinds, Guardian for defense, Fighter for
attack strength, and Sage for magic attack strength. Epaulets matched
with the armorset appear as capes, epaulets matched with the battleset
appear as trenchcoats, and epaulets matched with martial set appear as
scarves. I will list every epaulet and the stats it adds.

Epaulet of Guardian (appears as the exact color of your armor)
3/Aramid:Level 43 // Defense 5, Defense Rate 20, HP 50
4/Bluestin:Level 56 // Defense 10, Defense Rate 25, Flee Rate 1%, HP 100
5/Titanium:Level 69 // Defense 15, Defense Rate 30, Flee Rate 2%, HP 150
5/Shadowtitanium:Level 75 // Defense 17, Defense Rate 32, Flee Rate 2%, HP 175
6/Osmium:Level 82 // Defense 20, Defense Rate 35, Flee Rate 3%, HP 200
7/Shineguard/Terragrace/Mystic:Level 95 // Defense 40, Defense Rate 40, Flee Rate 4%, HP 250
8/Mithril:Level 115 // Defense 60, Defense Rate 120, Flee Rate 5%, HP 350

Epaulet of Fighter (appears as a red version of your armor)
3/Aramid:Level 43 // Attack Strength 2, Attack Rate 20, HP 50 (Estimate)
4/Bluestin:Level 56 // Attack Strength 5, Attack Rate 30, Sword Skill Amp. 1, HP 100 (Estimate)
5/Titanium:Level 69 // Attack Strength 10, Attack Rate 40, Sword Skill Amp. 2%, HP 150
5/Shadowtitanium:Level 75 // Attack Strength 15, Attack Rate 45, Sword Skill Amp. 2%, HP 175
6/Osmium:Level 82 // Attack Strength 20, Attack Rate 50, Sword Skill Amp. 3%, HP 200
7/SG/TG/MY:Level 95 // Attack Strength 40, Attack Rate 60, Sword Skill Amp. 4%, HP 250
8/Mithril:Level 115 // Attack Strength 60, Attack Rate 120, Sword Skill Amp. 5%, HP 350

Epaulet of Sage (appears as a blue/purple version of your armor)
3/Aramid:Level 43 // Magic Attack Strength 2, Attack Rate 20, HP 50 (Estimate)
4/Bluestin:Level 56 // Magic Attack Strength 5, Attack Rate 30, Magic Skill Amp. 1, HP 100 (Estimate)
5/Titanium:Level 69 // Magic Attack Strength 10, Attack Rate 40, Magic Skill Amp. 2%, HP 150
5/Shadowtitanium:Level 75 // Magic Attack Strength 15, Attack Rate 45, Magic Skill Amp. 2%, HP 175
6/Osmium:Level 82 // Magic Attack Strength 20, Attack Rate 50, Magic Skill Amp. 3%, HP 200
7/SG/TG/MY:Level 95 // Magic Attack Strength 40, Attack Rate 60, Magic Skill Amp. 4%, HP 250
8/Mithril:Level 115 // Magic Attack Strength 60, Attack Rate 120, Magic Skill Amp. 5%, HP 350

Accessories - Ring Collection
Ring of Luck
Lv 1 // Critical Rate 4%
Ring of Luck 1
Lv 27 // Critical Rate 7%
Ring of Luck 2
Lv 53 // Critical Rate 10%

Critical Ring
Lv 1 // Critical DMG 4%
Critical Ring 1
Lv 27 // Critical DMG 7%
Critical Ring 2
Lv 53 // Critical DMG 10%

Ring of Sage
Lv 1 // Magic Attack Strength 1
Ring of Sage 1
Lv 14 // Magic Attack Strength 2
Ring of Sage 2
Lv 27 // Magic Attack Strength 3, Attack Rate 10
Ring of Sage 3
Lv 40 // Magic Attack Strength 4, Attack Rate 20
Ring of Sage 4
Lv 53 // Magic Attack Strength 5, Attack Rate 30, Defense 10
Ring of Sage 5
Lv 66 // Magic Attack Strength 6, Attack Rate 40, Defense 12
Ring of Sage 6
Lv 79 // Magic Attack Strength 7, Attack Rate 50, Defense 14, All Stat 1
Ring of Sage 7
Lv 92 // Magic Attack Strength 8, Attack Rate 60, Defense 14, All Stat 2
Ring of Sage 8
Lv 99 // Magic Attack Strength 9, Attack Rate 70, Defense 16, All Stat 2
Ring of Sage 9
Lv 99 // Magic Attack Strength 10, Attack Rate 80, Defense 16, Critical DMG 5%
Ring of Sage 10
Lv 99 // Magic Attack Strength 13, Attack Rate 90, Defense 18, Critical DMG 10%

Ring of Champion
Lv 5 // Attack Strength 1, Magic Attack Strength 1
Ring of Champion 1
Lv 18 // Attack Strength 1, Magic Attack Strength 1, Critical Rate 5%
Ring of Champion 2
Lv 31 // Attack Strength 2, Magic Attack Strength 2, Critical Rate 5%
Ring of Champion 3
Lv 44 // Attack Strength 2, Magic Attack Strength 2, All Stat 1, Critical Rate 5%
Ring of Champion 4
Lv 57 // Attack Strength 3, Magic Attack Strength 3, All Stat 1, Critical Rate 5%
Ring of Champion 5
Lv 70 // Attack Strength 4, Magic Attack Strength 4, All Stat 1, Critical Rate 5%
Ring of Champion 6
Lv 83 // Attack Strength 5, Magic Attack Strength 5, All Stat 2, Critical Rate 5%
Ring of Champion 7
Lv 96 // Attack Strength 6, Magic Attack Strength 6, All Stat 2, Critical Rate 5%
Ring of Champion 8
Lv 99 // Attack Strength 8, Magic Attack Strength 8, All Stat 3, Critical Rate 5%
Ring of Champion 9
Lv 99 // Attack Strength 9, Magic Attack Strength 9, All Stat 3, Critical Rate 5%
Ring of Champion 10
Lv 99 // Attack Strength 10, Magic Attack Strength 10, All Stat 4, Critical Rate 5%

Ring of Fighter
Lv 1 // Attack Strength 1
Ring of Fighter 1
Lv 14 // Attack Strength 2
Ring of Fighter 2
Lv 27 // Attack Strength 3, Attack Rate 10
Ring of Fighter 3
Lv 40 // Attack Strength 4, Attack Rate 20
Ring of Fighter 4
Lv 53 // Attack Strength 5, Attack Rate 30, Defense 10
Ring of Fighter 5
Lv 66 // Attack Strength 6, Attack Rate 40, Defense 12
Ring of Fighter 6
Lv 79 // Attack Strength 7, Attack Rate 50, Defense 14, All Stat 1
Ring of Fighter 7
Lv 92 // Attack Strength 8, Attack Rate 50, Defense 14, All Stat 2
Ring of Fighter 8
Lv 99 // Attack Strength 9, Attack Rate 70, Defense 16, All Stat 2
Ring of Fighter 9
Lv 99 // Attack Strength 10, Attack Rate 80, Defense 16, Critical DMG 5%
Ring of Fighter 10
Lv 99 // Attack Strength 13, Attack Rate 90, Defense 18, Critical DMG 10%

Ring of Seven Coins
Lv 45 // ALZ Drop Rate 10%
Ring of Seven Coins 1
Lv 55 // ALZ Drop Rate 20%
Ring of Seven Coins 2
Lv 65 // ALZ Drop Rate 10%, 1Slot Drop Rate X1.2
Ring of Seven Coins 3
Lv 75 // ALZ Drop Rate 20%, 1Slot Drop Rate X1.4
Ring of Seven Coins 4
Lv 85 // ALZ Drop Rate 20%, 1Slot Drop Rate X1.6
Ring of Seven Coins 5
Lv 95 // ALZ Drop Rate 30%, 1Slot Drop Rate X1.2, 2Slot Drop Rate X2.5
Ring of Seven Coins 6
Lv 99 // ALZ Drop Rate 40%, 1Slot Drop Rate X1.4, 2Slot Drop Rate X3
Ring of Seven Coins 7
Lv 99 // ALZ Drop Rate 50%, 1Slot Drop Rate X1.6, 2Slot Drop Rate X3.5

Mana Absorb Ring
Lv 14 // Absorbs MP for 2% of DMG
Mana Absorb Ring 1
Lv 40 // Absorbs MP for 3% of DMG
Mana Absorb Ring 2
Lv 66 // Absorbs MP for 4% of DMG
Mana Absorb Ring 3
Lv 92 // Absorbs MP for 5% of DMG

Life Absorb Ring
Lv 14 // Absorbs HP for 2% of DMG
Life Absorb Ring 1
Lv 40 // Absorbs HP for 3% of DMG
Life Absorb Ring 2
Lv 66 // Absorbs HP for 4% of DMG
Life Absorb Ring 3
Lv 92 // Absorbs HP for 5% of DMG
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Kurapica
Moderator
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Posts : 41
Join date : 2009-05-18

Character sheet
Name: Kurapica
Experience:
148/170  (148/170)
Gender: Male

PostSubject: Re: [Guide] Collection of CABAL Information   Mon 18 May 2009, 8:31 pm

Force Absorb Ring
Lv 14 // Absorbs HP & MP for +2% of DMG
Force Absorb Ring +1
Lv 53 // Absorbs HP & MP for +3% of DMG
Force Absorb Ring +2
Lv 92 // Absorbs HP & MP for +4% of DMG
Force Absorb Ring +3
Lv 99 // Absorbs HP & MP for +5% of DMG
Force Absorb Ring +4
Lv 99 // Absorbs HP & MP for +5% of DMG, Defense +5
Force Absorb Ring +5
Lv 99 // Absorbs HP & MP for +5%, Defense +10

Extortion Ring
Lv 50 // Attack Strength +2, Magic Attack Strength +2, Absorbs HP & MP for 1% of DMG
Extortion Ring +1
Lv 60 // Attack Strength +3, Magic Attack Strength +3, Absorbs HP & MP for 1% of DMG
Extortion Ring +2
Lv 70 // Attack Strength +4, Magic Attack Strength +4, Absorbs HP & MP for 2% of DMG
Extortion Ring +3
Lv 80 // Attack Strength +5, Magic Attack Strength +5, Absorbs HP & MP for 2% of DMG
Extortion Ring +4
Lv 90 // Attack Strength +6, Magic Attack Strength +6, Absorbs HP & MP for 3% of DMG
Extortion Ring +5
Lv 99 // Attack Strength +7, Magic Attack Strength +7, Absorbs HP & MP for 3% of DMG

Adept Ring
Lv 40 // Skill EXP +2
Adept Ring +1
Lv 55 // Skill EXP +3
Adept Ring +2
Lv 70 // Skill EXP +4
Adept Ring +3
Lv 85 // Skill EXP +5

Ring of Brute
Lv 70 // Attack Strength +6, Attack Rate +40, Defense +12, Defense Rate +20
Ring of Brute +1
Lv 80 // Attack Strength +7, Attack Rate +50, Defense +14, Defense Rate +25
Ring of Brute +2
Lv 90 // Attack Strength +8, Attack Rate +60, Defense +14, Defense Rate +30
Ring of Brute +3
Lv 99 // Attack Strength +9, Attack Rate +70, Defense +14, Defense Rate +35

Ring of Serenity
Lv 70 // Magic Attack Strength +6, Attack Rate +40, Defense +12, Defense Rate +20
Ring of Serenity +1
Lv 80 // Magic Attack Strength +7, Attack Rate +50, Defense +14, Defense Rate +25
Ring of Serenity +2
Lv 90 // Magic Attack Strength +8, Attack Rate +60, Defense +14, Defense Rate +30
Ring of Serenity +3
Lv 99 // Magic Attack Strength +9, Attack Rate +70, Defense +14, Defense Rate +35

Accessories - Amulet Collection
Amulet of Strength
Lv 1 // STR +1
Power Amulet
Lv 27 // STR +4
Ogre Power Amulet
Lv 53 // STR +7
Atlas Amulet
Lv 79 // STR +10

Amulet of Intelligence
Lv 1 // INT +1
Smart Amulet
Lv 27 // INT +4
Genius Amulet
Lv 53 // INT +7
Enlightenment Amulet
Lv 79 // INT +10

Amulet of Dexterity
Lv1 // DEX +1
Fast Amulet
Lv27 // DEX +4
Rapid Amulet
Lv53 // DEX +7
Quickness Amulet
Lv79 // DEX +10

Amulet of Bless
Lv14 // All Stat +1
Amulet of Bless +1
Lv40 // All Stat +2
Amulet of Bless +2
Lv66 // All Stat +3
Amulet of Bless +3
Lv92 // All Stat +4

Amulet of Seven Coins
Lv45 // ALZ Drop Rate +20%
Amulet of Seven Coins +1
Lv55 // ALZ Drop Rate +40%
Amulet of Seven Coins +2
Lv65 // ALZ Drop Rate +20%, 1Slot Drop Rate X1.2
Amulet of Seven Coins +3
Lv75 // ALZ Drop Rate +40%, 1Slot Drop Rate X1.4
Amulet of Seven Coins +4
Lv85 // ALZ Drop Rate +40%, 1Slot Drop Rate X1.6
Amulet of Seven Coins +5
Lv95 // ALZ Drop Rate +60%, 1Slot Drop Rate X1.2, 2Slot Drop Rate X4
Amulet of Seven Coins +6
Lv99 // ALZ Drop Rate +80%, 1Slot Drop Rate X1.4, 2Slot Drop Rate X5
Amulet of Seven Coins +7
Lv99 // ALZ Drop Rate +100%, 1Slot Drop Rate X1.6, 2Slot Drop Rate X6

Force Regeneration Amulet
Lv40 // HP & MP Regen. +1
Force Regeneration Amulet +1
Lv66 // HP & MP Regen. +2
Force Regeneration Amulet +2
Lv92 // HP & MP Regen. +4
Force Regeneration Amulet +3
Lv99 // HP & MP Regen. +6, Defense +5
Force Regeneration Amulet +4
Lv99 // HP & MP Regen. +7, Defense +10, Defense Rate +20
Force Regeneration Amulet +5
Lv99 // HP & MP Regen. +8, Defense +10, Defense Rate +25
Force Regeneration Amulet +6
Lv99 // HP & MP Regen. +9, Defense +10, Defense Rate +30
Force Regeneration Amulet +7
Lv99 // HP & MP Regen. +10%, Defense +15, Defense Rate +35

Life Regeneration Amulet
Lv27 // HP Regen. +2
Life Regeneration Amulet+1
Lv53 // HP Regen. +4
Life Regeneration Amulet+2
Lv79 // HP Regen. +6

Mana Regeneration Amulet
Lv27 // MP Regen. +2
Mana Regeneration Amulet +1
Lv53 // MP Regen. +4
Mana Regeneration Amulet +2
Lv79 // MP Regen. +6

Amulet of Guard
Lv8 // Defense +1
Amulet of Guard +1
Lv21 // Defense +3
Amulet of Guard +2
Lv34 // Defense +5
Amulet of Guard +3
Lv47 // Defense +7
Amulet of Guard +4
Lv60 // Defense +9, Defense Rate +10
Amulet of Guard +5
Lv73 // Defense +11, Defense Rate +20
Amulet of Guard +6
Lv86 // Defense +13, Defense Rate +30
Amulet of Guard +7
Lv99 // Defense +15, Defense Rate +40
Amulet of Guard +8
Lv99 // Defense +17, Defense Rate +50
Amulet of Guard +9
Lv99 // Defense +17, Defense Rate +60, Flee Rate +1%
Amulet of Guard +10
Lv99 // Defense +20, Defense Rate +30, Flee Rate +2%

Amulet of Pain
Lv45 // Defense +5, Critical Rate Limit +1
Amulet of Pain +1
Lv55 // Defense +5, Critical Rate Limit +2
Amulet of Pain +2
Lv65 // Defense +10, Critical Rate Limit +3
Amulet of Pain +3
Lv75 // Defense +10, Critical Rate Limit +4
Amulet of Pain +4
Lv85 // Defense +10, Defense Rate +10, Critical DMG +5, Critical Rate Limit +1
Amulet of Pain +5
Lv95 // Defense +11, Defense Rate +20, Critical DMG +5,
Critical Rate Limit +2
Amulet of Pain +6
Lv99 // Defense +12, Defense Rate +30, Critical DMG +10, Critical Rate Limit +3
Amulet of Pain +7
Lv99 // Defense +15, Defense Rate +40, Critical DMG +10, Critical Rate Limit +4

Adept Amulet
Lv40 // Skill EXP +4
Adept Amulet +1
Lv55 // Skill EXP +6
Adept Amulet +2
Lv70 // Skill EXP +8
Adept Amulet +3
Lv85 // Skill EXP +10

Vampiric Amulet
Lv50 // Increases HP absorption limit +20, Increases MP absorption limit +20
Vampiric Amulet +1
Lv60 // Increases HP absorption limit +25, Increases MP absorption limit +25
Vampiric Amulet +2
Lv70 // Increases HP absorption limit +30, Increases MP absorption limit +30, Defense +5
Vampiric Amulet +3
Lv80 // Increases HP absorption limit +40, Increases MP absorption limit +40, Defense +10
Vampiric Amulet +4
Lv90 // Increases HP absorption limit +40, Increases MP absorption limit +40, Defense +10,Defense Rate +10
Vampiric Amulet +5
Lv99 // Increases HP absorption limit +45, Increases MP absorption limit +45, Defense +10,Defense Rate +20
Vampiric Amulet +6
Lv99 // Increases HP absorption limit +50, Increases MP absorption limit +50, Defense +15,Defense Rate +30

Amulet of Battler
Lv40 // HP +20, MP +20
Amulet of Battler +1
Lv50 // HP +30, MP +30
Amulet of Battler +2
Lv60 // HP +40, MP +40, Defense +5
Amulet of Battler +3
Lv70 // HP +50, MP +50, Defense +5
Amulet of Battler +4
Lv80 // HP +60, MP +60, Defense +5
Amulet of Battler +5
Lv90 // HP +70, MP +70, Defense +10
Amulet of Battler +6
Lv95 // HP +80, MP +80, Defense +10
Amulet of Battler +7
Lv99 // HP +100, MP +100, Defense +10, Defense Rate +20
Amulet of Battler +8
Lv99 // HP +120, MP +120, Defense +10, Defense Rate +30
Amulet of Battler +9
Lv99 // HP +150, MP +150, Defense +15, Defense Rate +40
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Kurapica
Moderator
Moderator


Posts : 41
Join date : 2009-05-18

Character sheet
Name: Kurapica
Experience:
148/170  (148/170)
Gender: Male

PostSubject: Re: [Guide] Collection of CABAL Information   Mon 18 May 2009, 8:31 pm

Accessories - Earring Collection
Earring of Guard
Lv 105 Honor Lv 4 // Defense +4, Defense Rate +5
Earring of Guard +1
Lv 112 Honor Lv 5 // Defense +6, Defense Rate +10
Earring of Guard +2
Lv 119 Hono Lv 6 // Defense +7, Defense Rate +15, Flee Rate +1%
Earring of Guard +3
Lv 126 Honor Lv 7 // Defense +9, Defense Rate +20, Flee Rate +1%
Earring of Guard +4
Lv 133 Honor Lv 8 // Defense +10, Defense Rate +25, Flee Rate +2%

Force Regeneration Earring
Lv 105 Honor Lv 4 // HP Regen. +2, MP Regen. +2
Force Regeneration Earring +1
Lv 112 Honor Lv 5 // HP Regen. +3, MP Regen. +3
Force Regeneration Earring +2
Lv 119 Honor Lv 6 // HP Regen. +2, MP Regen. +2, HP +20, MP +20
Force Regeneration Earring +3
Lv 126 Honor Lv 7 // HP Regen. +3, MP Regen. +3, HP +30, MP +30
Force Regeneration Earring +4
Lv 133 Honor Lv 8 // HP Regen. +4, MP Regen. +4, HP +40, MP +40

Vampiric Earring
Lv 105 Honor Lv 4 // Increases HP absorption limit +10, Increases MP absorption limit +10
Vampiric Earring +1
Lv 112 Honor Lv 5 // Increases HP absorption limit +15, Increases MP absorption limit +15
Vampiric Earring +2
Lv 119 Honor Lv 6 // Increases HP absorption limit +20, Increases MP absorption limit +20, HP +20, MP +20
Vampiric Earring +3
Lv 126 Honor Lv 7 // Increases HP absorption limit +25, Increases MP absorption limit +25, HP +30, MP +30
Vampiric Earring +4
Lv 133 Honor Lv 8 // Increases HP absorption limit +30, Increases MP absorption limit +30, HP +40, MP +40

Earring of Seven Coins
Lv 105 Honor Lv 4 // Alz Drop Rate +10%
Earring of Seven Coins +1
Lv 112 Honor Lv 5 // Alz Drop Rate +15%
Earring of Seven Coins +2
Lv 119 Honor Lv 6 // Alz Drop Rate +20%, 2Slot Drop Rate x2
Earring of Seven Coins +3
Lv 126 Honor Lv 7 // Alz Drop Rate +25%, 2Slot Drop Rate x2.5
Earring of Seven Coins +4
Lv 133 Honor Lv 8 // Alz Drop Rate +30%, 2Slot Drop Rate x3.5

Protection Earring
Lv 102 Honor Lv 4 // Defense +4
Protection Earring +1
Lv 105 Honor Lv 6 // Defense +5
Protection Earring +2
Lv 110 Honor Lv 7 // Defense +6

Vital Earring
Lv 102 Honor Lv 4 // HP +20
Vital Earring +1
Lv 105 Honor Lv 6 // HP +30
Vital Earring +2
Lv 110 Honor Lv 7 // HP +40

Evasion Earring
Lv 102 Honor Lv 4 // Flee Rate +1%
Evasion Earring +1
Lv 105 Honor Lv 6 // Flee Rate +2%
Evasion Earring +2
Lv 110 Honor Lv 7 // Flee Rate +3%

Accessories - Bracelet Collection
Bracelet of Fighter
Lv 105 Honor Lv 4 // Attack Strength +5, Attack Rate +40
Bracelet of Fighter +1
Lv 112 Honor Lv 5 // Attack Strength +7, Attack Rate +60, Amplifies Sword Skill DMG for +3%, Minimum DMG +2
Bracelet of Fighter +2
Lv 119 Honor Lv 6 // Attack Strength +9, Attack Rate +70, Amplifies Sword Skill DMG for +4%, Minimum DMG +3
Bracelet of Fighter +3
Lv 126 Honor Lv 7 // Attack Strength +10, Attack Rate +80, Amplifies Sword Skill DMG for +5%, Minimum DMG +4
Bracelet of Fighter +4
Lv 133 Honor Lv 8 // Attack Strength +13, Attack Rate +90, Amplifies Sword Skill DMG for +6%, Minimum DMG +5

Bracelet of Sage
Lv 105 Honor Lv 4 // Magic Attack Strength +5, Attack Rate +40
Bracelet of Sage +1
Lv 112 Honor Lv 5 // Magic Attack Strength +7, Attack Rate +60, Amplifies Magic Skill DMG for +3%, Additional DMG +3
Bracelet of Sage +2
Lv 119 Honor Lv 6 // Magic Attack Strength +9, Attack Rate +70, Amplifies Magic Skill DMG for +4%, Minimum DMG +5
Bracelet of Sage +3
Lv 126 Honor Lv 7 // Magic Attack Strength +10, Attack Rate +80, Amplifies Magic Skill DMG for +5%, Minimum DMG +7
Bracelet of Sage +4
Lv 133 Honor Lv 8 // Magic Attack Strength +13, Attack Rate +90, Amplifies Magic Skill DMG for +6%, Minimum DMG +10

Extortion Bracelet
Lv 105 Honor Lv 4 // Attack Strength +3, Magic Attack Strength +3, Absorbs HP & MP for 1% of DMG
Extortion Bracelet +1
Lv 112 Honor Lv 5 // Attack Strength +5, Magic Attack Strength +5, Absorbs HP & MP for 2% of DMG
Extortion Bracelet +2
Lv 119 Honor Lv 6 // Attack Strength +6, Magic Attack Strength +6, Absorbs HP & MP for 2% of DMG
Extortion Bracelet +3
Lv 126 Honor Lv 7 // Attack Strength +7, Magic Attack Strength +7, Absorbs HP & MP for 3% of DMG
Extortion Bracelet +4
Lv 133 Honor Lv 8 // Attack Strength +8, Magic Attack Strength +8, Absorbs HP & MP for 4% of DMG

Bracelet of Seven Coins
Lv 105 Honor Lv 4 // Alz Drop Rate +10%
Bracelet of Seven Coins +1
Lv 112 Honor Lv 5 // Alz Drop Rate +15%
Bracelet of Seven Coins +2
Lv 119 Honor Lv 6 // Alz Drop Rate +20%, 2Slot Drop Rate X2
Bracelet of Seven Coins +3
Lv 126 Honor Lv 7 // Alz Drop Rate +25%, 2Slot Drop Rate X2.5
Bracelet of Seven Coins +4
Lv 133 Honor Lv 8 // Alz Drop Rate +30%, 2Slot Drop Rate X3.5

Bracelet of Brute
Lv 102 Honor Lv 4 // Attack Strength +5
Bracelet of Brute +1
Lv 105 Honor Lv 6 // Attack Strength +6
Bracelet of Brute +2
Lv 110 Honor Lv 7 // Attack Strength +7

Bracelet of Serenity
Lv 102 Honor Lv 4 // Magic Attack Strength +5
Bracelet of Serenity +1
Lv 105 Honor Lv 6 // Magic Attack Strength +6
Bracelet of Serenity +2
Lv 110 Honor Lv 7 // Magic Attack Strength +7

Life Absorb Bracelet
Lv 102 Honor Lv 4 // Absorbs HP for 1% of DMG
Life Absorb Bracelet +1
Lv 105 Honor Lv 6 // Absorbs HP for 2% of DMG
Life Absorb Bracelet +2
Lv 110 Honor Lv 7 // Absorbs HP for 3% of DMG

Mana Absorb Bracelet
Lv 102 Honor Lv 4 // Absorbs MP for 1% of DMG
Mana Absorb Bracelet +1
Lv 105 Honor Lv 6 // Absorbs MP for 2% of DMG
Mana Absorb Bracelet +2
Lv 110 Honor Lv 7 // Absorbs MP for 3% of DMG
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Kurapica
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Posts : 41
Join date : 2009-05-18

Character sheet
Name: Kurapica
Experience:
148/170  (148/170)
Gender: Male

PostSubject: Re: [Guide] Collection of CABAL Information   Mon 18 May 2009, 8:32 pm

Guild System
After
completing your level 40 class up quest, you are allowed to create a
guild! Guilds cost 10 million to make, so be sure to get some funding
support from people who wish to join. The maximum capacity for a guild
is 100 members. Of course, guild chat is available. It is also possible
to have a war between guilds. This is the command you use:

/war [the other guild's guildmaster's name] [number of kills for winning]
Example: /war Zhihao 50

Once
you initiate it, you better get ready because it starts instantly and
doesn't stop until the number of kills declared has been fulfilled. If
you win, you will gain honor points.

The Guild Battle's Honor Points calculation formula:
(Winning number of death x 50) ÷ (the number of participated guildsmen).

If you lose, you will simply die and respawn in town. You won't receive any death penalty.

Party System
In
CABAL, the max party is a party of four, you and three others. The EXP
is shared in a way where you get most of the EXP and your party members
leech a small amount. So let's say we have a 4 man party. I will assign
A, B, C, and D to each member. So let's say party member A kills a
monster that would give you 1000 exp if you weren't in a party. Member
A would get 700 exp, and members A, B, and C would get 100 exp each. If
member B killed that same monster, member B would get 700 exp, and
members A, C, and D would get 100 exp each. The same applies for
members C and D. Also there are three ways to set up how drops work:

1. Free for all
2. By contribution
3. In order

PvP
The
one on one, skill vs skill combat. In order to initiate a PvP, click on
the character you wish to PvP with and press "Request PvP" in their
mini menu. You can PvP without betting by pressing cancel, but if you
wish to bet then...

1. Initiator of the PvP sets the amount of honor and/or Alz to be bet (you can bet worth).
-Max bet for Alz is 100,000,000.
-If you bet honor, you must have at least 10,000 in case you lose.
2. The person asked for PvP can decline the betting.

If
the person you ask to PvP does not respond in one minute, then the PvP
is automatically cancelled, or if the player denies it, it will also be
cancelled. A PvP is limited to 3 minutes long. If no one dies in that
time, the PvP is cancelled. If you win, you win the amount you bet. If
you bet nothing, then you gain 1 honor point. If you lose, you die, get
no death penalty, and respawn in town.

The most elite PvP tactic is to incorporate dash and fade step INTO your combo. Here is an example:



PK
PKing
is the ability to kill other characters without them agreeing to fight.
PKing, however, has extremely severe penalties, so beware when you go
on your killing spree. In order to initiate a PK, you click on the
character you wish to kill, hold shift, then press any attack skill.

The penalties for PKing:
a) If you attempt another PK while in PK Penalty status, you will lose 1,000 Honor Points.
b)
If you kill a character while in PK Penalty status, you will lose
10,000 Honor Points on the top of the 1,000 points that you have lost
by attempting a PK.
c) If you continue attempting PK while in PK Penalty status, the severity and duration of penalty will be increased.

First PK : Cannot use shops for 10 minutes. There is no Honor Point penalty.(Penalty status starts on the second PK)
Second
PK : Cannot converse with NPCs for 30 minutes. Therefore, it is
impossible to use shops, storage, and instructions or proceed with
quests.
Third PK : Cannot converse with NPCs for 60 minutes, and other characters can PK you without receiving any penalties.
Fourth PK : Cannot converse with NPCs for 100 minutes, and have a chance of dropping equipment upon death.
Fifth PK : Will be confined within a labyrinthine prison for 150 minutes.

Nation War: Capella and Procyon
At
level 95, you receive a quest that allows you to join a nation. The two
nations are Capella and Procyon. Nation wars take place on the War
Channel (usually channel 9), and nation war is always possible in maps
such as Forgotten Ruin and Lakeside. When in the war channel, Forgotten
Ruin, or Lakeside, people in your opposing nation will have a red name.
You may kill them without any penalties, and they can be targeted just
like monsters without using the shift key.

Honor rewards for winning a Nation War:
Honor
Point Reward (Minimum 10 Points) = -100 {(300 × number defeated) ÷
(numbers of allies in your nation numbers of foes in the opposing
nation)}

Honor rewards for killing monsters in Forgotten Ruin and Lakeside
(Minimum
1 point and Maximum 3 points per monster) = -4 {(12 × numbers of foes
in opposing nation) ÷ (numbers of allies in your nation numbers of foes
in opposing nation)}

Honor Points
Honor points allow you to do many things.

1. Buy larger stacks of potions.
2. Equip special epaulets and accessories.
3. Is used in order to craft.

Honor can be restored by:
1. Winning PvPs and betting in PvPs
2. Winning Guild Wars.
3. Winning Nation Wars and training in War Zone maps (Forgotten Ruin and Lakeside).
4. Doing normal quests.
5. Using a plate of honor to do a special quest.

Astral Board
The
astral board aids in your character's movement, but not quite as much
as the astral bike. The astral board skill is obtained at level 40, and
astral boards can be obtained in 3 different ways depending on the
version you are playing.

1. Cash shop
2. Buy from NPC for 10,000,000.
3. Rare drop

They also come in 2 standard colors (there are special ones such as green which give the same stats).

Astral Board - Zero Black

Defense 10, HP 75

Astral Board - Zero Silver

Defense 10, HP 75

Note: Astral boards cannot be upgraded. What you get is what you get.

Astral Bike
The
astral bike is your stat boosting source of mobility. You obtain the
skill to use astral bikes after completing the level 80 class up, and a
bike key itself can only be equipped if you are level 80 or higher. It
can be upgraded with a very very rare item known as the Bike Coating
Kit. The looks and stats will change upon each successful upgrade (yes,
upgrading your bike can fail).

The starting bike

Defense 10, Defense Rate 40

Astral Bike 1(RW3)

Defense 20, Defense Rate 150
*You are now allowed to access your storage by right clicking on the bike key.

So far, it may seem that this is the best possible bike you can obtain. I'm not sure if the bike can go any higher.

In
a video I viewed, there was a bike with orange flames instead of blue
flames, and then there was a bike with green flames and huge blue
wheels instead of the the red ones you see in the RW3. I assume that
means the bike can go up to 3 at the very least. 2 for the orange
flames and 3 for the green flames blue wheels. We'll have to find out
about this later.
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Kurapica
Moderator
Moderator


Posts : 41
Join date : 2009-05-18

Character sheet
Name: Kurapica
Experience:
148/170  (148/170)
Gender: Male

PostSubject: Re: [Guide] Collection of CABAL Information   Mon 18 May 2009, 8:32 pm

Warrior Skills
Power Stab/Novice
Concentration/Apprentice
Heavy Slash/Apprentice
Press Impact/Apprentice
Blade Force/Regular
Raging Thrust/Regular
Rising Blade/Regular
Cascade Break/Expert
Charge/Expert
Rolling Crash/Expert
Iron Skin/Expert
Blade Aura/A.Expert
Spiral Doom/A.Expert
Sword Cannon/Master
Aura Barrier/Master
Terra Break/A.Master
Whirlwind/G.Master

Blader Skills
Stab Slash/Novice
Concentration/apprentice
Double Slash/Apprentice
Triple Slash/Apprentice
Blade Force/Regular
Death Cross/Regular
Double Rising/Regular
Storm Grind/Expert
Assault/Expert
Hasing Dance/Expert
Iron Skin/Expert
Mirage Step/A.Expert
Blade Aura/A.Expert
Mirage Grind/A.Expert
Twin-moon Slash/Master
Aura Barrier/Master
Vital Interfere/Master
Blade Cry/A.Master
Blade Scud/G.Master

Wizard Skills
Burning Hand/Novice
Freeze/Novice
Dig Bomb/Apprentice
Icicle Shower/Apprentice
Wind Cutter/Regular
Hydro Disk/Regular
Weaken/Regular
Hardness/Regular
Lightning Strike/Regular
Acid Trab/Regular
Vacuum/A.Expert
Chain Explosion/A.Expert
Energy Field/A.Expert
Sharpness/A.Expert
Blink/Master
Force Increase/Master
Hail Storm/Master
Arctic Field/A.Master
Extreme Dual Cannon/G.Master

Force Archer Skills
Power Shot/Novice
Critical Shot/Apprentice
Precision/Apprentice
Repulsive Armor/Apprentice
Explosion Shot/Regular
Blind/Regular
Eagle Eyes/Regular
Poison Arrow/Regular
Lower Defense/Regular
Shadow Shot/A.Expert
Mana Condense/A.Expert
Sharpness/A.Expert
Vital Force/A.Expert
Greater Heal/Master
Vital Bless/Master
Drilled Shot/Master
Prismatic Arrow/A.Master
Gravity Distortion/G.Master

Force Shielder Skills (Sword)
Force Stab/Novice
Power Slash/Apprentice
Slash Break/Apprentice
Soaring Shot/Regular
Wild Strike/Regular
Earth Divide/Expert
Shield Charge/Expert
Guillotine/Expert
Storm Crush/A.Expert
Shield Ray/Master
Shield Explosion/A.Master
Shield Break/G.Master

Force Shielder Skills (Magic)
Shield Shock/Novice
Crushing Blade/Novice
Flying shield/Regular
Heal/Expert
Shield Harden/A.Expert
Blade of Judgement/A.Expert
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Kurapica
Moderator
Moderator


Posts : 41
Join date : 2009-05-18

Character sheet
Name: Kurapica
Experience:
148/170  (148/170)
Gender: Male

PostSubject: Re: [Guide] Collection of CABAL Information   Mon 18 May 2009, 8:32 pm

Force Blader Skills (Sword)
Force Stab/Novice
Force Slash/Apprentice
Force Break/Apprentice
Illusion Stab/Regular
Soaring Shot/Regular
Dance of Ruin/Expert
Force Assault/Expert
Force Drive/Expert
Infernal Stigma/A.Expert
Abyssal Crystal/Master
Force Impact/A.Master
Infernal Impact/G.Master

Force Blader Skills (Magic)
Enchant/Novice
Earth Guard/Novice
Fire Blade/Apprentice
Blind/Regular
Guard Break/Regular
Ice Blade/Expert
Wind Movement/Expert
Lower Defense/Expert
Aqua Vitality/Expert
Lightning Blade/Expert
Enervation/A.Expert

Crafting Equips
At
level 50 you’ll get a quest called "The Last Knight". After you finish
it, you’ll get the map code for Port Lux. Now you can use Port Manager
Karter in Green Despair to get there. To start crafting you`ll need a
C.A.Transmuter, which you can get from Port Lux Core Alchemist, Yerte.



You can choose one from the 5 different C.A.Transmuters:

Transmuter type/Recommended class
Armor/Warrior, Force Shielder
Battle/Force Archer, Force Blader
Martial/Blader, Wizard
Sword/Blader, Force Blader, Warrior, Force Shielder
Artifact/Any

With the Artifact transmuter you can craft accessories, orbs, and crystals.

Crafting

Press
"C" and choose Professional Craft. The first equip material you can
craft is Aramid and anything at its level. In the upper part of the
window you can see 2 drop-down menus. With the one on right you can
choose which “class” of equipment are you going to craft. Since I
choose martial transmuter, I start with Aramid equipment. With the left
menu, you can choose what type of item you want to craft. In this case,
Martialhelm, Martialboots, Martialgloves, and Martialsuit. Under the 2
menus is the crafting skill bar. You start with 0%. Whenever you create
an item, a certain value will be added to your crafting bar. How much
will be added depends on quality of the item you create. Note that each
type of item has a separate crafting bar. To reach the next level of
crafting and get the ability to craft higher class equipment, you need
to have 100% in the crafting bar for the particular type of item. Be
aware that crafting items requires honor points. These honor points can
be restored by doing quests with a Plate of Honor or by wagering honor
in a PvP and winning. Crafted equips can sometimes also have slots if
you are lucky enough, and it's those kinds of items that people aim for
to be as strong as possible.

Equips can be crafted with different attributes.
[Item name] of Vampire (absorbs a % of HP based on your damage)
[Item name] of Restoration (auto heal at a certain % and rate)
[Item name] of Guard (increases defense)
[Item name] of Destruction (increases attack and magic attack randomly)
[Item name] of Amp. (increases the skill amp % which increases skill damage)
[Item name] of Adept (increases amount of skill exp gained per skill use)
[Item name] of Luck (increases drop rate of alz/items)
[Item name] of Deathblow (adds critical hit damage)
[Item name] of Proof (used to level up your crafting level)



Crafting Materials

There are 4 basic types of material you need for crafting:

1.
A 0 piece of equipment. For example, if you’re going to craft a Aramid
Martialhelm of Guard you’ll need a 0 Aramid Martialhelm.

Note:
Starting with Titanium class equips onward you’ll need a slotted or
double-slotted equipment to craft the item. (Sometimes even with an
enchantment) You can hover your mouse over the requirements to see
additional info on the item you need.

2. A shape cartridge
(Armor, Battle, Martial, Sword or Artifact, depending on your type of
transmuter). You can buy the Level 1 cartridges from Core Alchemists in
the 3 starting zones. Higher level cartridges are dropped by monsters.

3.
Material Cores. The type of material cores you need depends on the type
of equipment you’re going to craft (Aramid Material Cores for Aramid
equipment, etc.) You can get these by breaking items. To break an item
right click on your transmuter and then left click on the item you want
to break. The extract window will popup. You can get 1,2,4 or 10 cores
from 1 item. The number of cores you get depends on your luck. For
example, if you break an Aramid Martialsuit, you’ll get 1-10 Aramid
cores. From upgraded ( 1-7) and slotted items you can also get the
Force core and Upgrade core pieces, which you’ll need for Basic
Crafting.

Note: Cores for Artifact equipment are called Quartz
Cores, instead of Material Cores. You can get these only from Artifact
equipment. (Orbs, Crystals...)

4. Discs. You can buy level 1 disc from Core Alchemist in Port Lux. Higher level discs are dropped by monsters.



Leveling Up Craft Level

After
you reach 100% in a type of item, you can create an "item of proof".
The requirements for crafting an “item of proof“ are slightly different
than those of normal items. For example, let`\’s say you’ve reached
100% in Aramid Martialhelm craft. You have to create an Aramid
Martialhelm of proof. The materials you need are Aramid Martialhelm of
Amp (which you can start to craft at 60%), Martial Shape cartridge Lv1,
8 Aramid Material Cores and 6 Earth Discs Lv1. However, it can’t be
just any Martialhelm of Amp. If you would hover your mouse over the
requirements, you would see that it must be a Martialhelm of Adept with
2% Sword Amp. A helm with Magic Amp, or with only 1% Sword Amp wouldn’t
qualify. When you manage to craft your item of proof you can go to Port
Lux Core Alchemist from which you’ll get a license card. You can right
click it to upgrade your crafting.





Basic Crafting

Basic
Crafting, unlike Professional crafting, is the same for every type of
transmuter. With Basic Crafting you can create things like potions,
return stones or even upgrade cores on higher levels. To start with
Basic Crafting you`ll need Honor Class 2 (20k honor points). When you
have class 2 honor you can buy the 5 Lv1 formula cards from the Port
Lux Core Alchemists. The higher level Formula Cards are dropped by
monsters.

The first 4 formulas allow you to craft Lv2 and 3
potions, the 5th formula allows you to craft an Epaulette of Proof.
Like the "items of proof" in prof. crafting, the EoP is craftable only
with 100% in the progress bar. If you understand Prof. Crafting, Basic
Crafting shouldn’t be problem for you. Get 100% in progress bar, craft
an EoP, upgrade your crafting level, get new formula cards and repeat...

Formula Cards:

001: Level 2 HP potions
002: Level 3 HP potions
003: Level 2 MP potions
004: Level 3 MP potions
005: Epaulette of Proof
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PostSubject: Re: [Guide] Collection of CABAL Information   

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